AI Insights · Timothy · October 2021
Top 5 Disney Games on iOS in Sweden Q3 2021
Discover the performance trends of the top 5 Disney games on iOS in Sweden during Q3 2021, including revenue, downloads, and active users.
Throughout Q3 2021, the top 5 Disney games on iOS in Sweden showed notable performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how each game fared during this period.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced fluctuating weekly revenue, peaking at around $9.2K at the end of June and then stabilizing to approximately $5.5K by the end of September. Weekly downloads saw a significant drop from 1.1K in late June to just over 100 in the final week of September. The game maintained a relatively steady number of active users, fluctuating between 1.5K and 2K throughout the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts had a peak in weekly revenue at $8.9K mid-July, followed by a decline to around $4.5K by the end of September. Weekly downloads were relatively low, with a high of 460 in mid-September. Active users ranged from 8.8K to 11.6K, showing a general increase over the quarter.
Marvel Contest of Champions from Kabam Games, Inc. saw its highest weekly revenue at $17.2K at the end of June, but this figure dropped sharply to approximately $2.7K by the end of September. Weekly downloads remained modest, peaking at 518 in late June. Active users showed a decreasing trend, starting at 3.5K and ending at around 2.2K.
MARVEL Future Revolution by Netmarble Corporation, launched in late August, had an initial revenue spike of $4.6K in its first full week. Downloads also peaked at over 10K during its launch week. Active users started strong at 8.6K but declined to around 1.6K by the end of September.
Disney Magic Kingdoms from Gameloft had a steady weekly revenue, peaking at $1.3K in late July before stabilizing around $400 by the end of September. Weekly downloads saw a peak of 424 in early July but dropped to just 73 by the end of the quarter. Active users ranged from 1.1K to 1.6K, showing a slight decline over the period.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.